3DsMax Tutorial

3Ds Max Submission Tutorials

Step 2Packaging Scene Files

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “.max” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.

How to Archive 3Ds Max Scene?

Open “File” Menu and select “Archive” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.
You should also know that you can place more than one .max file into the RAR/ZIP package and submit them separately through the submission page.

Step 3Submissions

The first thing you need to do is to log in to your user panel. Then, select 3dsmax render farm(automate farm)submission and choose your version of 3ds max – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring)

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

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