Step 2Packaging Scene Files
The supported file formats to go into the “Project_Files” folder
the native application file. In this case “.max” and If your
involves texture maps, as well as other external stuffs, then
pack them into a RAR or ZIP folder otherwise our rendering
will not be able to recognize the external assets.
How to Archive 3Ds Max Scene?
Open “File” Menu and select “Archive” to pack your scene assets
ZIP file, for large projects we strongly suggest to you pack
into RAR instead of ZIP file.
You should also know that you can place more than one .max
file into the RAR/ZIP package and submit them separately through
Tips on Preparing a Scene for Rendering:
1– Keep Render Output Save Button OFF and If you are using
V-ray, Disable VFB
2-If you are using render elements in your project,please
render elements path field empty.
3-GI cache files should be calculated and link to scene in
end, our automation system do not calculate the GI passes.
4-X-ref files are supported but to avoid technical issues we
suggest you to merge them in the main scene.