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Introduction to Redshift Render Farm?

As the years have gone, the animation industry and its associated services like rendering have witnessed tremendous changes.

These changes have moved from the incorporation of online render farms, the development of powerful rendering engines, and the crowding of cloud rendering services and so much more. Famous of them is the development of powerful rendering CPU from manufacturers like Intel etc.

Amidst these developments and changes, another fascinating aspect of the industry is the arguments it has come with – most of which has been centered around GPU rendering. While these new render engines are built to render by utilizing the power of the GPU, two render engines, Octane and Redshift have been the most outstanding in this category.

So, in this post, we would briefly go through the Redshift engine. We will be looking at its advantages and disadvantages if any.

One important aspect of Redshift is that it is a partial based render engine. Its functions by cheating the system of how images are being rendered. This plays out the same way CPU-oriented render engines like V-Ray works.

 

 

Unlike partial or biased render engines, unbiased render engines are more realistic with the way the present light, but this comes at a cost of longer render times as well as fewer options to explores one’s creativity.

Before now, the most used GPU render engines are working with the unbiased principle, and this have seen renders taking more than enough time to get completed. But all this has change recently – thanks to the Redshift team for bringing all that sluggishness from GPU rendering system into the biased render platform where it has been dissolved. By so doing Redshift has become even faster and has now been considered a full fleshed render engine within the animation industry.

Aside that, this incorporation has given RedShift the ability to adapt to many different software and plugins – this ability has proven to be its best advantage so far.

As the saying goes, there is no need for speed if it can’t be managed. After a series of testing, that isn’t the scenario with Redshift.

Testing Redshift with Autodesk Maya 2016, a software which is also compatible with 3ds Max, and also putting Softimage through a test with C4D as well as Houdini, it was seen that it easily adapted without any problems with these packages.

Also, there is a dedicated Redshift shader with numerous options for render settings and camera situated within intuitive locations. Above that, Redshift also accepts the proxy rendering, and this also comes with complete AOVs (render pass outputs).

With an excellent IPR, Redshift offers you the ability to carry out bucket or progressive rendering. This can also be updated as it runs, thereby giving you a fast way to add new things during a lookout development.

Unlike other biased renderings, Redshift has a bunch of site with easy to follow tutorials that makes the software easy to use. Aside that, its fundamental controls are strategically organized even for beginners using third party applications. You can also have these organized by using the object’s settings.

 

 

Another advantage for Redshift is that it makes use of a well-structured core architecture which allows it to use resources from the computer when rendering scenes. This is in contrast to other GPU rendering setups that can utilize only free memory on the GPU. Therefore, there is no image compromise since Redshift makes use of all the memory irrespective of the GPU setup on the PC and regardless of the RAM size too.

That said, we must say, Redshift is not only fast but powerful and this rendering engine has been built amaze you with its output quality.

We should also note that GPU rendering has come to the industry to stay. Apart from the fact that it is not going to go anywhere anytime soon, it will greatly unveil some of its major impacts on publishers, the industry and the developers at large.

At RenderBoost render farm, we run a powerful GPU hardware that makes Redshift run like a breeze. Besides the expertise our team unleashes and the support for Redshift rendering, we have gone further to include the support for GPU rendering services. Right now, you can begin performing GPU rendering as soon as you complete the registration on our website.

 

To recap, we now support:

  • Redshift 2.5.50 for Autodesk Maya 2016-2018
  • Redshift 2.5.50 for SideFX Houdini 16.5.268
  • Redshift 2.5.50 for MAXON Cinema 4D R16-R19
  • Redshift 2.5.50 for Softimage 2015 sp2

 

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