Cinema 4D Submission

Step 1 Installing Boost Cloud Application:

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.


Download Boost Cloud Installer for Mac-Windows

Once you have finished installing Boost Cloud, you will need to log into the app using your log in details. To open Boost Cloud folder, right click on Boost Cloud Icon on system tray and select “Open Folder “ Boost Cloud “”. Within this folder, there will be a sub-folder with the name “Project_Files:” This is where you should put the source files you wish to be rendered. Your files can be archived or native application scenes.




Step 2 (Packaging Scene Files)

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “.c4d” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.


How to Archive Cinema 4D Scene?

Open “File” Menu and select “Save Project with Assets” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.
You should also know that you can place more than one .c4d file into the RAR/ZIP package and submit them separately through the submission page.

Step 3 (Submission):

The first thing you need to do is to log in to your user panel. Then, select Cinema 4D render farm(automate farm)submission and choose your version of Cinema 4D – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

Step 1 Installing Boost Cloud Application:

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.


Download Boost Cloud Installer for Mac-Windows

Once you have finished installing Boost Cloud, you will need to log into the app using your log in details. To open Boost Cloud folder, right click on Boost Cloud Icon on system tray and select “Open Folder “ Boost Cloud “”. Within this folder, there will be a sub-folder with the name “Project_Files:” This is where you should put the source files you wish to be rendered. Your files can be archived or native application scenes.




Step 2 (Packaging Scene Files)

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “c4d” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.


How to Archive Cinema 4D Scene?

Open “File” Menu and select “Save Project with Assets” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.

Step 3 (Submission):

The first thing you need to do is to log in to your user panel. Then, select Cinema 4D render farm(Manual farm) submission and choose your version of Cinema 4D – this should be based on your file settings.

The inputs below are the essential submission details you will be required to fill before submitting your files. There is also a professional scene selection structured to allow you to submit multiple scene files with different camera names as well as frame range at the same time.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

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