Tutorials

BoostCloud Tutorials


Step 1Download Boost Cloud Installer for Mac-Windows

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Step 2BoostCloud Installation

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Once you have finished installing Boost Cloud, you will need to log into the app using your log in details. To open Boost Cloud folder, right click on Boost Cloud Icon on system tray and select “Open Folder “ Boost Cloud “”. Within this folder, there will be a sub-folder with the name “Project_Files:” This is where you should put the source files you wish to be rendered. Your files can be archived or native application scenes.

KeyShot Submission Tutorials


Step 1Download and Installing Boost Cloud Application

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Step 2Packaging - Submitting Project

3Ds max Submission Tutorials


Step 1Download and Installing Boost Cloud Application

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Step 2Packaging Scene Files

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “.max” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.

How to Archive 3Ds Max Scene?

Open “File” Menu and select “Archive” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.
You should also know that you can place more than one .max file into the RAR/ZIP package and submit them separately through the submission page.

Step 3Submission

The first thing you need to do is to log in to your user panel. Then, select 3dsmax render farm(automate farm)submission and choose your version of 3ds max – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

Maya Submission Tutorials


Step 1Download and Installing Boost Cloud Application

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Step 2Packaging Scene Files

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “.mb” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.

How to Archive Maya Scene?

Open “File” Menu and select “Archive Scene” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.

You should also know that you can place more than one .mb file into the RAR/ZIP package and submit them separately through the submission page.

Step 3Submission

The first thing you need to do is to log in to your user panel. Then, select Maya render farm(automate farm)submission and choose your version of Maya – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

Cinema4D Submission Tutorials


Step 1Download and Installing Boost Cloud Application

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Step 2Packaging Scene Files

The supported file formats to go into the “Project_Files” folder is the native application file. In this case “.c4d” and If your project involves texture maps, as well as other external stuffs, then you should pack them into a RAR or ZIP folder otherwise our rendering system will not be able to recognize the external assets.

How to Archive Cinema 4D Scene?

Open “File” Menu and select “Save Project with Assets” to pack your scene assets to a ZIP file, for large projects we strongly suggest to you pack files into RAR instead of ZIP file.

You should also know that you can place more than one .c4d file into the RAR/ZIP package and submit them separately through the submission page.

Step 3Submission

The first thing you need to do is to log in to your user panel. Then, select Cinema 4D render farm(automate farm)submission and choose your version of Cinema 4D – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

Sketchup Submission Tutorials


Step 1Download and Installing Boost Cloud Application

Before we walk you through the submission process, you will first of all need to install the Boost Cloud Application - It allows you to automatically upload source files and download rendered files through Render Boost fast and secure servers.

Here is a video tutorial that will walk you through the Boost Cloud Installation process.

Step 2Packaging Scene Files

The only supported format for automated SketchUp job is .skp file.

How to Export SketchUp Scene ?

Open "Extentions menu" go to "V-ray" and select "Pack Project"
Then located the ZIP file in Boost Cloud > Project_Files folder.

Step 3Submission

The first thing you need to do is to log in to your user panel. Then, select Sketchup render farm(automate farm)submission and choose your version of Sketchup – this should be based on your file settings.

The following essential submission inputs below are required. You should endeavor to fill them out carefully according to your rendering demands. The advanced option gives you more control and management over the submission process.

Job Statuses (Monitoring):

After successfully completing the above requirements all you need to do is to lean back and monitor the rendering progress.
Below is a list of relevant job status that will tell you what’s happening at each stage;

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