All About the Octane Render Engine for Cinema 4D

All About the Octane Render Engine for Cinema 4D

One of the most trending applications used within the many sectors of the design and animation industry is the Cinema 4D software – all thanks to its powerful and practical features.

So, in this post, we will be talking about the demerits and merits of one of the popularly used GPU render engine that have been used together with Cinema 4D called Octane – thanks to its practicality and power.

Before that, let’s get to know a little bit about Octane Render


Introduction of Octane Render

Octane Render is one of the first GPU accelerated render engine in the world. It is equally the fastest too and operates using the unbiased principle. In terms of quality, it is a physically correct renderer. This means, Octane makes use of the graphics card within your PC to render realistic images in a super-fast time. It also comes with a parallel computing capability that provides users with the ability to produce stunning work in less than no time.

Furthermore, the recently released version of Octane – Octane Render 3 has added more tools than any GPU rendering software has ever incorporated. Some of these features include, deep motion buffers used in the production of high frame rate VR rendering, as well as volumetric light field primitives.

In this new release, you will also get to enjoy important industry standards sets for GPU rendering such as Open Shader language (Open SL) and the Open VDB used in the simulation of particles.



  • Amazing and Easy photorealism production.
  • Perfect IPR Speed.
  • Long list of IPR window features.
  • Great rendering speed.
  • Simple settings.
  • Predefined material node interface.
  • Octane comes with the best Scatter Utility.
  • Incorporates a Tri-planar mapping capability.



  • Limited by GPU memory.
  • Stability and Scalability can be difficult to achieve.
  • No custom AOVs.
  • No light group AOV.
  • No light linking.
  • Inconsistent/delayed updates.
  • Limited maps/materials.
  • Layering multiple materials is cumbersome.
  • Poor C4D Noise support.
  • Poor cloud rendering support/options.
  • “Octane Effect” (see GSG Podcast).


When choosing a render engine for a modeling software, there are usually more criteria to consider. As an artist, the choice of render engine is usually made based on experience. In one of our previous articles, we explained other reasons that will make an artist to choose a render engine. These criteria include rendering speed, ability to support GPU or/and CPU, output rendering quality, user interface, among many others.

At Render Boost render farm, we provide support for almost all the render engines and modeling software out there. We are also ready to offer you our CPU rendering and GPU rendering services for your projects. Besides that, we use the most robust render hardware to provide you with a faster rendering time, and at budget friendly price plans.

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