New Things About RedShift for Cinema 4D You Should Know

New Things About RedShift for Cinema 4D You Should Know

Due to the complexity of render engines and the diversity of modeling software, we at RenderBoost have decided to bring to you one of the most favorable render engines that can easily be integrated to most 3D software on our render farm.

So, in this post we will be talking about the RedShift render engine as a GPU-based render engine for Cinema 4D. We will also look at some of its advantages and disadvantages.

But, before that, let’s take a brief look at how the RedShift render engine works.

 

RedShift Render Engine

One major point why RedShift is steadily growing is that; as a render engine, it uses the biased rendering principle to manipulate image rendering. This is the same principle used by CPU based render engines like V-ray. Unlike biased render engines, unbiased renderers tend to closely catch up the physics of light and therefor takes more time to render and hence, lesser options and time to be creative.

Before now, nearly all GPU render engines were using the unbiased principle and problems like increase in rendering time were inevitable. But all that has change since the RedShift team developed RedShift as a GPU-biased render engine. This has not only made RedShift to take a spot in the list of fastest render engines, but it has also won the hearts of 3D creators as one of the most fully-featured render engine.

 

Advantages of RedShift:

  • Perfectly maintain an equal load distribution between the CPU and GPU.
  • When properly configured, it is extremely fast.
  • Filled with features that are focused on productivity.
  • Comes with a full AOV System.
  • Incorporates textures lights.
  • It is a biased engine.
  • Contains unified sampling features.
  • Comes with a versatile Uber shader.
  • Filled with tons of map types.
  • Built by a responsive development team.
  • Includes Redshift proxies/instances.
  • Support for X-particles.

 

Disadvantages of RedShift:

  • You need to be a little bit above average in the learning curve to produce photo-realistic renders.
  • Can be slow and unresponsive if you try to render scenes with heavy objects.
  • Unforeseen issues such as random IPR refreshes, or crashes can occur at any time when using the plugin. But the Dev Team is always ready and quick to sort things out with you.
  • Does not contain light group AOVs.
  • There is still some lag with the support for X-particles and limitation when rendering curves.
  • Needs some time input and hard work to master functions of its features.

 

In conclusion, there is no absolute CPU or GPU based render engines that you can stick to for a particular 3D software. At RenderBoost, our aim is to make it easier for you to pick the most suitable render engine that can take care of most of your 3D software demands.

That said, we want to let you know that, when you register on the Render Boost render farm, you will get a $10 free credit to try out the latest versions of the most popular render engines.

 

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